Day-by-day, you must marshall your Pikmin to gather resources and forge new paths through the world. Pikmin 4 even gives us a glimpse at Pikmin inside a human residence. You’ll guide your tiny adventurer, this time player-created, across familiar real-world environments. The core of the game will be familiar to even those with only a passing knowledge of the series, however. At least, in the main story.Ī lot of the content hardcore Pikmin fans are used to is still present - though in many cases you’ll need to play through that first fifteen or so hours in order to unlock the real meat of the package. Controls have been slightly tweaked, and the general feeling of the game is… breezier. Players can now rewind their progress and undo disastrous Pikmin bloodbaths. Certain traditions have been abolished completely, like over-arching time limits. This has everything you’d want from the earlier games, presented from a slightly tweaked angle that makes the entire package more palatable and approachable for a whole new audience.Īccessibility is probably the most important aspect of Pikmin 4 that’s significantly different from the previous three entries in the series. Often when developers say this, it’s with their fingers crossed behind their backs - but for Pikmin 4, it’s true. Nintendo has been at great pains during the game’s promotional cycle to push the concept that this is an ideal entry point for newcomers to the series. But Pikmin 4 is a shining example of what the company’s talented developers can do by taking a step back, simply analyzing and improving what already exists. More often than not, Nintendo wants to do something wild and new with each new main entry in any of its core franchises - and this is exactly the sort of thing that has historically stood in the way of things like Star Fox and F-Zero getting regular sequels. When you think about tentpole sequels to major Nintendo franchises, the mind doesn’t naturally jump to the iterative.
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